Source code for gomill.sgf_moves

"""Higher-level processing of moves and positions from SGF games."""

from gomill import boards
from gomill import sgf_properties

[docs]def get_setup_and_moves(sgf_game, board=None): """Return the initial setup and the following moves from an Sgf_game. Returns a pair (board, plays) board -- boards.Board plays -- list of pairs (colour, move) moves are (row, col), or None for a pass. The board represents the position described by AB and/or AW properties in the root node. The moves are from the game's 'leftmost' variation. Raises ValueError if this position isn't legal. Raises ValueError if there are any AB/AW/AE properties after the root node. Doesn't check whether the moves are legal. If the optional 'board' parameter is provided, it must be an empty board of the right size; the same object will be returned. """ size = sgf_game.get_size() if board is None: board = boards.Board(size) else: if board.side != size: raise ValueError("wrong board size, must be %d" % size) if not board.is_empty(): raise ValueError("board not empty") root = sgf_game.get_root() nodes = sgf_game.main_sequence_iter() ab, aw, ae = root.get_setup_stones() if ab or aw: is_legal = board.apply_setup(ab, aw, ae) if not is_legal: raise ValueError("setup position not legal") colour, raw = root.get_raw_move() if colour is not None: raise ValueError("mixed setup and moves in root node") moves = [] for node in nodes: if node.has_setup_stones(): raise ValueError("setup properties after the root node") colour, raw = node.get_raw_move() if colour is not None: moves.append((colour, sgf_properties.interpret_go_point(raw, size))) return board, moves
[docs]def set_initial_position(sgf_game, board): """Add setup stones to an Sgf_game reflecting a board position. sgf_game -- Sgf_game board -- boards.Board Replaces any existing setup stones in the Sgf_game's root node. """ stones = {'b' : set(), 'w' : set()} for (colour, point) in board.list_occupied_points(): stones[colour].add(point) sgf_game.get_root().set_setup_stones(stones['b'], stones['w'])
[docs]def indicate_first_player(sgf_game): """Add a PL property to the root node if appropriate. Looks at the first child of the root to see who the first player is, and sets PL it isn't the expected player (ie, black normally, but white if there is a handicap), or if there are non-handicap setup stones. """ root = sgf_game.get_root() first_player, move = root[0].get_move() if first_player is None: return has_handicap = root.has_property("HA") if root.has_property("AW"): specify_pl = True elif root.has_property("AB") and not has_handicap: specify_pl = True elif not has_handicap and first_player == 'w': specify_pl = True elif has_handicap and first_player == 'b': specify_pl = True else: specify_pl = False if specify_pl: root.set('PL', first_player)

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